yohang / finite
A simple PHP Finite State Machine
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Dependents: 21
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Open Issues: 34
Requires
- php: >=7.4
- symfony/event-dispatcher: ^4.0|^5.0|^6.0|^7.0
- symfony/options-resolver: ^4.0|^5.0|^6.0|^7.0
- symfony/property-access: ^4.0|^5.0|^6.0|^7.0
Requires (Dev)
- phpunit/phpunit: ^8.5.25
- pimple/pimple: ^1.1.1
- symfony/dependency-injection: ^4.0|^5.0|^6.0|^7.0
- symfony/framework-bundle: ^4.0|^5.0|^6.0|^7.0
- symfony/security-bundle: ^4.0|^5.0|^6.0|^7.0
- symfony/serializer: ^4.0|^5.0|^6.0|^7.0
- twig/twig: ^2.0|^3.0
Suggests
- pimple/pimple: Needed for use with PimpleFactory
- symfony/security: Needed for using SecurityAwareStateMachine
- symfony/serializer: Needed for the use of the normalizer
- symfony/yaml: Yaml allows you to define your State graph in YAML
README
Finite is a Simple State Machine, written in PHP. It can manage any Stateful object by defining states and transitions between these states.
As of version 2, Finite is a low-deps and lightweight state machine library, thanks to the use of PHP Enums.
Disclaimer
I don't have the time anymore to maintain this lib. Here is the documentation for the brand new Finite V2, based on PHP >= 8.1 Enums, but don't expect it to be updated on a regular basis.
Features
- Manage State/Transition graph for an object
- Attach business logic to states
- Listen to transitions between state to trigger your domain code
- Symfony integration
- Twig Extension
Getting started
Installation (via composer)
$ composer req yohan/finite
Define your state enum
enum DocumentState: string implements State { case DRAFT = 'draft'; case PUBLISHED = 'published'; case REPORTED = 'reported'; case DISABLED = 'disabled'; public static function getTransitions(): array { return [ new Transition('publish', [self::DRAFT], self::PUBLISHED), new Transition('clear', [self::REPORTED, self::DISABLED], self::PUBLISHED), new Transition('report', [self::PUBLISHED], self::REPORTED), new Transition('disable', [self::REPORTED, self::PUBLISHED], self::DISABLED), ]; } }
Define your Stateful Object
Your stateful object just need to have a state property
class Document { private DocumentState $state = DocumentState::DRAFT; public function getState(): DocumentState { return $this->state; } public function setState(DocumentState $state): void { $this->state = $state; } }
Initializing a simple StateMachine
use Finite\StateMachine; $document = new Document; $sm = new StateMachine; // Can we process a transition ? $sm->can($document, 'publish'); // Apply a transition $sm->apply($document, 'publish');
Add business logic to states
Finite < 2.0 had properties on states. A metadata mechanism that allowed to add business properties on states to define the behavior of on object, depending on its state.
The idea behind this was to avoid to test the state in your domain code (A controller must not throw a 404 if the state is draft. But it can throw a 404 if the current state does not have a "visible" property. That was the idea).
Finite 2 does not needs this. PHP Enums can have methods. So, replace your properties with simple methods on your state.
enum DocumentState: string implements State { // ... public function isDeletable(): bool { return in_array($this, [self::DRAFT, self::DISABLED]); } public function isPrintable(): bool { return in_array($this, [self::PUBLISHED, self::REPORTED]); } }
After that, you can use theses methods on your object, even without instantiating the state machine.
var_dump($document->getState()->isDeletable()); var_dump($document->getState()->isPrintable());