gameplayjdk / php-file-cache
Low-level, file based cache using var_export() and some magic. Optionally PSR-16 compliant.
Installs: 5 008
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Requires
- php: >= 7.1
- brick/varexporter: ^0.3.2
- gameplayjdk/php-static-help: ^1.0
- psr/simple-cache: ^1.0
- symfony/filesystem: ^5.0
Provides
README
Low-level, file based cache using brick/varexporter
. Optionally PSR-16 compliant.
Installation
composer require gameplayjdk/php-file-cache
Usage
<?php require __DIR__ . '/vendor/autoload.php'; use Cache\Cache; use Cache\Psr16\Cache as Psr16Cache; $key = 'an_example_key'; // Create cache object. $cache = new Cache(__DIR__ . '/cache'); // Set something to the cache. $value = 'some string value'; echo 'value set to the cache is ' . $value; echo PHP_EOL; $cache->set($key, $value); // Get something from the cache. $value = $cache->get($key); echo 'value got from the cache is ' . $value; echo PHP_EOL; // Check if something is expired in cache. $expired = $cache->exp($key, strtotime('+1 Minute')); echo $expired ? 'expired' : 'not expired'; echo PHP_EOL; // Check if something is present in the cache. $present = $cache->has($key); echo $present ? 'present' : 'not present'; echo PHP_EOL; // Delete something from the cache. $cache->del($key); echo 'deleted'; echo PHP_EOL; // Check if something is present in the cache. This time after deleting it. $present = $cache->has($key); echo $present ? 'still present' : 'no more present'; echo PHP_EOL; // Caching an object. echo PHP_EOL; /** * Class Something */ class Something { /** * @var mixed|null */ public $var1 = null; /** * @var mixed|null */ public $var2 = null; /** * This is optional. * * @param array $an_array * @return Something */ public static function __set_state($an_array) { $obj = new static(); $obj->var1 = $an_array['var1']; $obj->var2 = $an_array['var2']; return $obj; } } // Set something to the cache. $obj = new Something(); $obj->var1 = 1; $obj->var2 = $value; echo 'value set to the cache is ' . print_r($obj, true); echo PHP_EOL; $cache->set($key, $obj); // Get something from the cache. $obj = $cache->get($key); echo 'value got from the cache is ' . print_r($obj, true); echo PHP_EOL; // Check if something is present in the cache. $present = $cache->has($key); echo $present ? 'present' : 'not present'; echo PHP_EOL; // Clear the whole cache. $cache->clr(); echo 'cleared'; echo PHP_EOL; // Check if something is present in the cache. This time after clearing the whole cache.. $present = $cache->has($key); echo $present ? 'still present' : 'no more present'; echo PHP_EOL; // The PSR-16 compliant adapter can also be used. It takes a cache instance as constructor argument. $psrCache = new Psr16Cache($cache); // Set the cache expiry time to one minute. $psrCache->setCacheExpiryTime(strtotime('+1 Minute', 0)); // Now the object can be used using the standard interface methods. echo PHP_EOL; // The PSR-16 compliant cache also supports sanitizing keys before using them. // It is generally advised to use the adapter class.
License
It's MIT.